![]() ![]() Happily Mouldy Toof has found a different solution to the problem that improves your enjoyment. The Escapists’ reason for being ties into how difficult and time consuming it can be, and stifling that for a bigger slice of audience pie would definitely put a dent in that risk/reward dynamic. If that was what put you off the original, it hasn’t changed significantly enough to persuade you to try again. Guards are still only ever a glimpse away from rumbling you, and you’ll still lose items if you fall foul of the wrong people, and you can potentially lose hours of progress thanks to an aggressive autosave tied to online score leaderboards. There has been a tweak thankfully, at least for the opening prisons, as the ways to escape are far more numerous, and a touch more forgiving, but it’s worth pointing out that it is only a minor tweak. ![]() It was an acquired taste then to be sure, so a better balance of risk and reward was something I’d expected for The Escapists 2. In your free time, you worked towards your escape by completing favors, working out to beef yourself up, and implementing small parts to the overall structure of your preferred method of escape. You have a strict timetable in both games, requiring you to attend roll call, meals, and work or set off alarms and have the guards hunting for you. The flipside of this was that pulling off an escape by the skin of your teeth was absolutely exhilarating. ![]() Basically the guards were the largest obstacle to escape. The guards are highly vigilant, meaning they’re quick to react to anything suspicious, whether that be the sound of a brawl or catching a look at your makeshift escape tunnel because you forgot to cover your work. The Escapists is suitably tough as nails to succeed in, and sometimes that provided untold levels of frustration as hard-earned items are lost when an escape plan goes awry, destroying what could be hours of work in an instance. The thing I had wondered about the most in terms of tweaking and possible revision was that difficulty curve. ![]()
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